Half-Dragon Template

A beast, humanoid, giant, or monstrosity can become a half-dragon. It keeps its statistics, except as follows.

Challenge. To avoid recalculating the creature’s challenge rating, apply the template only to a creature that meets the optional prerequisite in the Breath Weapon table below. Otherwise, recalculate the rating after you apply the template.

Senses. The half-dragon gains blindsight with a radius of 10 feet and darkvision with a radius of 60 feet.

Resistances. The half-dragon gains resistance to a type of damage based on its color.

Table- 114 - Monsters: Half-Dragon Template (Damage Resistance)

ColorDamage Resistance
Black or copperAcid
Blue or bronzeLightning
Brass, gold, or redFire
GreenPoison
Silver or whiteCold

Languages. The half-dragon speaks Draconic in addition to any other languages it knows.

New Action: Breath Weapon. The half-dragon has the breath weapon of its dragon half. The half- dragon’s size determines how this action functions.

Table- 115 - Monsters: Half-Dragon Template (Size)

SizeBreath WeaponOptional Prerequisite
Large or smallerAs a wyrmlingChallenge 2 or higher
HugeAs a young dragonChallenge 7 or higher
GargantuanAs an adult dragonChallenge 8 or higher

Medium humanoid (human), any alignment

Armor Class 18 (plate)

Hit Points 65 (10d8+20)

Speed 30 ft.

STRDEXCONINTWISCHA
16 (+3)13 (+1)14 (+2)10 (+0)11 (+0)10 (+0)

Skills Athletics +5, Perception +2

Damage Resistances fire

Senses blindsight 10 ft., darkvision 60 ft., passive Perception 12

Languages Common, Draconic

Challenge 5 (1,800 XP)

Multiattack. The veteran makes two longsword attacks. If it has a shortsword drawn, it can also make a shortsword attack.

Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8+3) slashing damage, or 8 (1d10+3) slashing damage if used with two hands.

Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6+3) piercing damage.

Heavy Crossbow. Ranged Weapon Attack: +3 to hit, range 100/400 ft., one target. Hit: 6 (1d10+1) piercing damage.

Fire Breath (Recharge 5-6). The veteran exhales fire in a 15-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 24 (7d6) fire damage on a failed save, or half as much damage on a successful one.

Monsters